Guide hub
Fatekeeper Skills
A working map for skill-tree research. Build archetypes now live on their own keyword page so the hub can stay focused on capture fields and internal routing.
Last data audit: 2026-06-11
Quick answer
Use this page for skill-tree capture and build routing. Skill costs, prerequisites, modifier interactions, and patch changes must be captured before tier claims.
Fatekeeper builds
Fatekeeper Builds
Fatekeeper builds guide organized by archetype, item assumptions, skill assumptions, alchemy support, planner notes, and missing evidence.
Tool page
Fatekeeper Build Planner
Draft build assumptions before they become public guide claims.
Melee Pressure
Needs testingWeapon handling, stamina discipline, guard pressure, and close-range punish windows.
Capture fields
- Skill name
- Prerequisites
- Point cost
- Weapon interaction
Spell Control
Needs testingMana economy, range modifiers, elemental coverage, and safe cast timing.
Capture fields
- Mana cost
- Cast time
- Compatible modifiers
- Range test
Relic Utility
Needs testingJewelry and relic effects that change survivability, speed, regeneration, or spell cost.
Capture fields
- Exact tooltip
- Stacking behavior
- Stat comparison
- Slot restrictions
Alchemy Support
Needs testingConsumable routing, pre-fight preparation, coatings, bombs, and ingredient bottlenecks.
Capture fields
- Recipe dependency
- Duration
- Use limit
- Route impact
Build publishing rules
- Do not call a build best-in-slot until skill costs and item effects are known.
- Build pages should show goals, tradeoffs, and missing proof before rankings.
- Every build note should link to at least one item, skill, alchemy, or patch row.
- When a patch changes a skill, keep the previous advice out of evergreen summaries.
Related pages
FAQ
What is the best Fatekeeper build right now?
The wiki should not claim a best build until skill costs, item effects, and scaling are verified.
Why list archetypes before rankings?
Archetypes help players organize notes without pretending the underlying math is final.
When can this become a real planner?
After prerequisites, point costs, item effects, and formulas are verified and separated by patch version.